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UX/UI Designer

July 2022
Recap from past Projects
Welcome to part 3 of our capstone project for Artist Supply Station. If you viewed projects 1 and 2, feel free to skip down to the process part as that's the new and different part!
If you didn't view part 1 and 2, then feel free to read everything!
Hope you enjoy, Lowgan
Overview
This is a fictional app that I and 4 other group members have created using the UX design process.
Within this project, we were given the task of coming up with our app and taking all the steps of the Design Process we found necessary to help us on our journey of creating a functioning app.
Within this project, we all participated in each step of the process and all had varying ideas and suggestions, along with our user interviews and insights helped us.
Welcome to Artist Supply Station part 2.
Problem Statement
"Hobbyist artists and crafters need a way to acquire affordable resources and offload old or used ones, because art supplies are too expensive and hobbyists have limited storage space"
Users and Audience
For our app, our primary target users and audience are artists and hobbyists that don't want to spend the money or don't have the income to buy brand new supplies. Another user could be someone who doesn't want to take the risk of buying expensive supplies for a craft or piece of art.
The main idea behind the app was that users could trade excess or unwanted art or hobby supplies with each other. The app is designed to be a complete bartering or trading system so that now monetary transactions are involved.
Roles and Responsibilities
For this project, we were paired in a group by our professor. Our group of 5, myself (Lowgan) Madeline, Yue Lie, Krishna, and Sukriti all decided to work on every portion of the project together so that we would have experience using our skills in the design process.
For the majority of our projects and process, all of us participate in brainstorming, ideation, creation, and development. Which helped us all stay on the same page and have clear communication between the group.
Constraints
Some constraints of this project are:
- Creating a valuable app that could get users and keep them using it
- Completing all the steps we find necessary to get the results and information we want.
The Process - Testing Insights
We tested our medium fidelity prototypes and found valuable insights that helped fix some confusion and difficulties for our high fidelity prototype.



The Process - Re-design of Task Flows
We simplified the task flow of our trades tab as most of the confusion was coming from that task, this allowed users to navigate our app easier and more straightforward.

The Process - High Fidelity for iPhone
Here is our high-fidelity prototype for the app that we got user testing on and included high fidelity design. For this portion, I helped with the prototyping and making sure the flow was correct.

The Process - High Fidelity for IOS Tablet
Here is our high-fidelity prototype for the app that we got user testing on and included high fidelity design. For this portion, I helped with the prototyping and making sure the flow was correct.

Outcomes, Results and Conclusion
For our outcomes, results, and conclusions we all came to the agreement that.
Issues last reflection:
- Applying user testing
- Confusion regarding IA
What Worked
- Card Sorting to test and validate IA
- Applying insights from testing to our High-Fidelity Prototype
What Didn't work
- Testing the final prototype to validate new IA and vocabulary could help us promote our app better.
If you would like to see the full project, please download the PDF!
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