UX/UI Designer
Chances

Mock Mobile App
April 2022
Overview
In our Visual Design Course at Conestoga College we were given the task of creating an app from the ground up. From thinking of an idea, coming up with branding guidelines, research, rough mock-up all the way to prototype.
For this assignment I chose to do something that I know could be helpful to many people including myself.
Therefore, I chose my app to be a luck based, chance app. From Dice rolling to coin flipping, my app will be used with people who have a hard time deciding and like leaving it up to chance!
Problem Statement
"An indecisive individual that doesn’t know what to choose, needs a way to decide, because they can’t decide for themselves."
Users and Audience
The users of the app are anyone who has a smartphone and has a hard time coming to a decision. The app will make their decision-making process a lot easier!
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Users could be
- People deciding where to eat
- Deciding what game to play
- Deciding what to choose
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Chances has multiple options so that users can choose what best suits them!
Roles and Responsibilities
This project was for our Visual Design Class
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The assignment was solo. So everything from Ideation, Low fil, testing all the way to prototype.
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All the steps we thought were necessary to tell our story about our product.
Constraints
Constraints for this assignment were:
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- Deciding what was necessary to do for the design process
- Testing was difficult
- Hard to get feedback from stakeholder
- Individual assignment, less ideas being bounced around.
The process - Idea
For this project I wanted to create something that I would personally use, this helped inspire the passion behind the project as it was something I am proud of. My original Idea was going to be just one dice rolling app, but after further thinking and meetings with the professor I had to do something that was going to set me apart from the rest.
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That’s when I thought of creating a multiple chance option app. Not just one but multiple within the same app.
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Below are my rough idea sketches on paper.



The process - Brand Guidelines
For a project earlier in the semester we had to create quick and simple brand guidelines for our app idea.

The process - Value Proposition
After thinking of an app idea, and coming up with the branding guidelines I got to work in coming up with why my app is different, who is it for, and what’s so good about it
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Problem Statement
An indecisive individual that doesn’t know what to choose, needs a way to decide, because they can’t decide for themselves.
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What does this app do?
Lets you pick an option that is all chance based, that will help you in your decision-making process.
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Who is it for?
A person who doesn’t know what to decide and would rather let chance decide for them.
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What does it do?
It is an all-in-one chance app, that decides for you.
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Why is it different?
It has multiple options to choose from so you can try your chances with different activities.
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Description: If you don’t know what to decide on, let chances choose for you.
With chances you can let the app decide for you, where you’re going, what you are going to eat or what your plans are. All you have to do is take a chance!
The process - Research
I first created a proto-persona to help give some insight to who would be mostly using my app.

I then went ahead and performed a very simple and quick user interview of people who fit the target audience.

And created empathy maps for both my interviewee's

This helped set the foundation to make the app more user focused based on their needs and wants.
The process - User Flow and Task Flow
After user interviews, I created the desired User flow and Task flow that would be most common in the app and most viable for testing.


The process - Low Fidelity Sketches
For the low-fidelity wireframes, I wanted to go with something simple and straightforward. I believe this helps the overall objective of the app by not being too confusing and giving the answers right away instead of making the user jump through hoops and obstacles to get to their final destination.








The process - Medium Fidelity








The process - Mockup
For the mockup, I kept the branding guidelines with the color to make the app pop, as well as kept the simplicity of the app. This overall design I believe helps my app become easy to use as well as recognizable.





The process - Next steps
The next steps in the process for this app would be to:
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- Complete user testing to gain more insights
- Test complete more user interviews to gain more insight
Conclusion
This was a good project to work on as it was something I was passionate about because I would use the app.
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Working on this project solo definitely has it's advantages and disadvantages such as:
- Can only rely on yourself
- Hard to determine what steps are necessary and which aren't
- Noone else to bounce ideas off of
- Harder to get user interviews and testing with just one person
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Overall this was a very fun assignment to work on. Going from all the steps from coming up with an idea, to building brand guidelines, doing some research, building low and high wireframes into a working prototype. I kept with the theme simple is better for the entire design process as my app is not intense and I wanted it to be simple to use and straightforward. This app was designed to help people get answers quickly so that they may decide.
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Going forward I believe this app could have been improved within a group setting as there would be more ideas and more expertise when building this app.